Industrial Toys

The opportunity to work with some old Bungie colleagues and friends led to another round with EA working on an amazing and challenging project, Battlefield Mobile. I had a lot of fun hands deep building environments again, always so much to learn. A deep dive into Unreal and Substance Designer, and something I thoroughly enjoy, dissecting a beloved franchise and helping create a familiar but new experience for players.

Industrial Toys

The opportunity to work with some old Bungie colleagues and friends led to another round with EA working on an amazing and challenging project, Battlefield Mobile. I had a lot of fun hands deep building environments again, always so much to learn. A deep dive into Unreal and Substance Designer, and something I thoroughly enjoy, dissecting a beloved franchise and helping create a familiar but new experience for players.